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Choo Choo!

11th Sep 2014, 8:00 AM

Choo Choo!
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XiaoKe on 11th Sep 2014, 8:00 AM

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Behold the Railroad!

Railroading is essentially when a GM is stacking the deck against you, when they specifically force you to go a certain path or when they throw everything at you just to make you do one thing, Railroading is also generally a bad idea...
Overall the story should trump the rules but only to a point if you force the story upon your players then all you are getting is storytime not a good RPG experience you should always have a clear direction for your story and enough laid out so that you aren't just pulling things out of your butt, but you should also keep it loose enough that your players can improve the story so that they can really feel like they are a part of the story not just Actors reading a script.
A good story should be built by the GM and the players the GM should always allow enough room for the players to feel like they are a part of the story and can contribute but it is also the Players duty to participate and roleplay just going through the motions and doing exactly what you think you should do is just as bad as blatantly ignoring the story and trying to ruin the game. You should always develop your characters and think of what they would do if a situation comes up where the King requests the party's presence instead of blindly saying "The king calls us let us go!" or saying "Screw the king lets do our own thing" Think about how your character is and how they would react, are they a peasant who would be frightened of seeing the king? are they a thief who would jump at the chance of being able to enter the palace and possibly palm some jewels? or maybe you are a loyal servant to the King and hastily go to the palace so that the King will know of your allegiance? Do not do what is expected of your but also don't blatantly defy the story go with your character do what they would do that is when you will achieve not only successful roleplaying but also a successful story built by the GM and the players.

Up Next! This isn't looking good...



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Sometimes the inevitable is the inevitable

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Otaku on 12th Sep 2014, 5:31 AM

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Railroading is always something to be wary of as if you and the players are on clearly different tracks, something is already wrong. That being said, sometimes in life you have no choice, or at least not the choices you think you have.

I was waiting for a GM line "Yes, how utterly unrealistic that some of the people you crashed to while running away from elite government soldiers happened to be locals prone towards violence, especially since you didn't really take time to carefully explain the situation since you couldn't... as per your whole character back story. Would you like me to make them local law enforcement or bounty hunters searching you out instead?" XD

Cliff on 13th Sep 2014, 12:00 AM

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In this case, I'd say the DM's actions are justified. He specifically set up this encounter to see how Bruce would work from a mechanical perspective, and yet, the player is insistent that he roleplay the entire encounter, which will likely not factor into the campaign proper. As a DM, I'd probably do something similar if one of my players pulled something like this.

The phrase "Choo choo" is punishable by water balloon

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Disloyal Subject on 16th Sep 2014, 3:23 PM

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At least it makes sense - he ran, they eventually caught up, and now they've surrounded & grabbed him. Solid tactics on their part, not that it'll help when the 'other guy' comes out.
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