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Violence isn't always the answer...

18th Aug 2014, 8:00 AM

Violence isn't always the answer...
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XiaoKe on 18th Aug 2014, 8:00 AM

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Obstacles

When Gm'ing its always wise to have obstacles to challenge the players especially if you are planning on making them walk to their destination. Whether its a group of thugs, a family of angry bears or even just rough terrain, obstacles tend to make the game more interesting. So next time you are contemplating fast forwarding the campaign to the next big place consider just having the party walk and come across varying obstacles, these could end up being even more memorable than what you originally had in mind!

Fortitude- A check that usually is done when something affecting your vitality or health happens.

Fatigued- This is a penalty that happens that basically means your character is so tired that they need a full nights rest before they are at their full again.



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Kaze Koichi on 18th Aug 2014, 8:34 AM

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Are you ready to fight like men? And ladies? And ladies dressed like men?

There are some times when I think GM wants me to do something (f.e. follow the plot hook), but if would be in character to do complete oposite. No matter what I do, I still have a doubt it was the right choise.

A Family of Angry Bears

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Disloyal Subject on 18th Aug 2014, 10:46 PM

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Not the bears! Oh Bhaal, not the bears!

SeriousBiz on 20th Aug 2014, 7:04 AM

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Bhaal is dead. -Nietzsche.

I might be misquoting a bit.
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