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Normal isn't nearly as fun!

4th Aug 2014, 8:00 AM

Normal isn't nearly as fun!
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XiaoKe on 4th Aug 2014, 8:00 AM

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Being Unique

I feel most RPGs can get a little stale especially when you play with people who prefer to just kill things and don't really care about the story. I have made it known that I'm more of a fan of the roleplaying aspect of RPGs but one thing I do enjoy just as much as RPGs is mixing it up, creating characters that are unique whether that is creating one that is tons of fun to play or even one that ends up pushing the rules. Unique characters bring something different to the table and kind of mixes it up while some may find it fun to stick completely to the rules and build cookie cutter characters and do cookie cutter things I really feel that every once and while you do need to shake it up and do something out of the box otherwise it will get boring.
So if you feel your campaign is getting a little boring spice it up with something out of the box bring in an NPC who has such a unique personality that everyone remembers them, Create a character but build them completely opposite the class you chose, do something that is out of the ordinary for you because in all honesty this should be about fun!

Perception- Basically a check you roll to see if you notice anything whether it be a hidden enemy or whether something shiny is in the room.

Acrobatics- A check used when jumping or doing anything that requires more skill than walking or fighting.

Rage- a feature of the Barbarian class where you sacrifice armour for hit points and attack power

Up next! Love a good chase scene!



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interesting

that one guy on 5th Aug 2014, 8:40 PM

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idk what the dm is complaining about. this character is super interesting AND powerful. i would love a character like this

Out the Box

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Disloyal Subject on 5th Aug 2014, 9:30 PM

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To be fair, it's usually easier to DM for predictable murderhobos. Perhaps Sam's revised his style since Thor's creation, and now is finding that his old style would've worked better for this guy...
I like combat, but hand-shaped cookies are better than cut ones if the baker has half a clue what they're doing. For 90% of encounters I prepare, there's at least half a dozen ways to solve it that I can see, about half of which involve combat and/or violence. And that's just the routes I see coming! I like unusual characters, so long as they make sense instead of being pointlessly wacky.

DM

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kidra on 6th Aug 2014, 4:15 AM

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One of the biggest challenges of being a good GM is being able to improvise. Even when you think you've planned for all the contingencies, the players will probably think of something you didn't, or maybe some rolls go pretty extreme (good or bad).

For example, I was running a friend through a 1 on 1 module. One of the main characters was supposed to be non-responsive and refuse to talk to anyone. There was nothing in the module to say what would happen if someone managed to get him to talk.

So what does my friend do? Casts a spell that gets the guy to talk...

Try So Hard, & Get So Far

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Disloyal Subject on 7th Aug 2014, 6:55 AM

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True enough. Flying by the seat of one's pants makes for a better story a lot of the time anyway - I just find it easier if I've fleshed things out as much as possible first.
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