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Character depth

9th Jul 2014, 12:00 AM

Character depth
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kidra on 14th May 2015, 6:59 AM

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Most of my filter articles have been about superheroes, bit today I wanted to talk about character development and how you can make characters more deep. I've been thinking about this largely because of a comic idea I had. This comic is still very much in the idea phase, so don't expect anything anytime soon. Like even in the next year. But I digress.

I wanted to make these characters feel real, rather than typical stereotypes. So I went online and found this article that was actually written with RPGs in mind.

I think my favorite question on here was "what do you carry in your pockets?" At first, that seems like a silly question, but as I thought about it I realized that it shows a lot about the character. Do they carry the bare minimum to get along? Do they have their pockets jammed with all sorts of different things that might be useful? Heck, even just whether or not that keep receipts in there for longer than a day will tell you something about them.

So what things do you do to try and add depth to your character?



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Depth

Shumone on 14th May 2015, 9:13 AM

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My characters are always given some kind of flaw that makes them fly off the handle and act against archetype. And since I usually play rogues, who tend to be calm quiet and calculating; my characters are always hot headed, loud and battle crazed. They're made like if you put a berserker's brain in an amazing rogue's body. I feel like it's the easiest way to add a touch of life to a character, give it some personality. And I like to think his pockets are usually full of little sentimental things from his siblings back home. He knows he might never see them again if this all goes sideways, so he stays loud to challenge death to the end and give his family a reason to be proud of him. Of course this does mean he's pretty useless at sneaking in unless somebody gags or bribes him to shut up.

What has it got in its pocketses?

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Disloyal Subject on 15th May 2015, 12:56 AM

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Equipment is a great way to start fleshing out a character after concept and/or build have been hammered out, to help add personality independent of mechanical build and fluffy motivation and loyalties. The Assassin I spend a disproportionate number of posts gushing about always had at least half a dozen bars of corpse-starch rations on her person, secreted away in ammo belts and pockets. Also guns - enough concealable pistols to equip most of the party, if we were desperate.
Suffice it to say that her childhood was nasty, brutish, and hungry.

Aw, it's tempting to go into detail about other characters of mine; this is fun! But I'll let Ophilia be my face for now - I need sleep, and the page doesn't need me spamming it.

Kaze Koichi on 15th May 2015, 10:31 AM

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So we have a story time about stuffs in my pocket? Okay. My magic werefox Kira was carrying a bottle of milk, a demonphone and a small box of dream pills.
1) A bottle of milk is for her work as a shrine maiden. In the line of her work, she sometimes needs to ask for help from guardian spirits or small gods, and milk is a suitable offering to them. Vine would work too for alcogolic ones, but she decided not to spoil them too much unless absolutely nessesary.
2) Demonphone is a cellphone that can summon demons. Or allows you to talk to demons wherever they are. It was a present from her sucubus girlfriend. Very useful toy.
3) Dream pills. Have you heard about some Chinese communist guy who had a dream that he was a butterfly? And said it was really a butterfly that had a dream about being some Chinese communist guy? Those dream pills allow you to experience such dream. About a butterfly, not a Chinese dude: there is not much fun in dreaming you are a communist. And probably not much fun in dreaming you are a butterfly either.

Einar Amund on 15th May 2015, 10:39 AM

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Personally, I find the Myers-Briggs (check out here if you don't know what I'm talking about http://www.16personalities.com/ -- its really fascinating) system to be the most useful. Once I find the character's personality type, it becomes easy to characterize them as per the typical traits of that personality.

hidden name on 17th May 2015, 5:26 AM

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Mr. Koichi: Zhuang Zhou was born about 2000 years to early to be a communist.

Kaze Koichi on 17th May 2015, 10:42 AM

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I maybe got one ot two details wrong...

And it's Mr. Kaze. Family name first.
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