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Come At Once If Convenient-

9th Jul 2014, 12:00 AM

Come At Once If Convenient-
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kidra on 24th Jul 2014, 8:00 AM

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Unfortunately the storyline about the Hulk will have to wait a bit more, there are still some personal complications, so for now you get another one-shot! Hope you enjoy!

At what point does a character's Perception become superhuman? I'm currently playing a character who has a possible bonus of +29 on perception. According to the rules in Pathfinder that means he can "sense a burrowing creature beneath him" without even needing to roll...

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Guest on 24th Jul 2014, 1:56 PM

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My GM once allowed my PF sorcerer to take over as a sword shop assistant for a few days, at about 5. The first day, he told me to roll a bunch of dice and said that any totals of 15 or more were considered a sale.

I had a total skill bonus of +15 at the time and he didn't realize it.

Later on, whenever we needed to talk to someone, the party would put the crazy chaotic neutral sorcerer in the front because no matter what he'd be able to talk his way through pretty much everything...

... provided he didn't blast them with spells. Prismatic spray was a favorite.

Tashiro on 25th Jul 2014, 12:09 AM

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I think that might be one of the big problems I had with 3.5 / PF - you could get skills so high you could do inhuman stunts without even trying. :\ I'm thinking this is one reason I'm really looking forward to 5E - you still get bonuses as you progress, but they're not so game-breaking.

Row, Row, Fight Da Powah

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Disloyal Subject on 3rd Aug 2014, 10:19 PM

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I'm looking forward to it myself, though I like having characters able to do the impossible in defiance of common sense without breaking the game.

class skills

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mistriousfrog on 27th Jul 2014, 6:35 AM

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Class skills have always been both a strength and a weakness in 3.5 and pathfinder for me. I like that some people are better than others at stuff, but they are also gamebreaking. The biggest flawed one for me being sense motive. A character who does not have sense motive as a class skill will never see through a bluff again after about level 5.

SeriousBiz on 28th Jul 2014, 6:28 AM

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Half true. D&D 3.5 I grant you, but Pathfinder fixed this problem.

Basically, any class is allowed to advance one skill point/level (without the hassle of spending two skill points in order to gain one rank). Class skills in PF amount to a simple +3 bonus once you put even a single point in that skill, so the gap between a class that has sense motive as a class skill and a class that has not doesn't get larger than said 3 points.

Doesn't sound gamebreaking, to me at least.


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zombi3DS on 29th Jul 2014, 12:12 PM

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The only problem with that is that Sense Motive is a class skill for mostly classes that can really use it. The Bard, Cleric, Monk, and Rogue (there may be more as my memory is not the best and I don't have all the books thus all the classes) all get it as a class skill.

The Bard has many skill points at 6+INT and thus can throw any number of points at sense motive. (Though total skill points spent for any skill may not exceed a character's hitdice.)

The Cleric doesn't get many skill points (2+INT each level) but he has a high wisdom and with the class skill bonus a single point in it turns into a +8 or 9

The Monk tends to have a decent wisdom and with 4+INT sp per level he can afford to put some points into SM.

The Rogue is the king of skills as he gets 8+INT per level allowing him to throw points at pretty much whatever he wants.

(Hypothetical Human Lv 5's

Bard Wis 8 (INT 14) - 3/45 ranks - +5

Cleric Wis 19 (INT 10) - 2/15 ranks - +9

Monk Wis 15 (INT 14) - 3/35 ranks - +8

Rogue Wis 8 (INT 14) - 4/55 ranks - +6)

What is funny is that half the classes that can tell you are lying are the classes best at lying.


(Hypothetical Human Lv 5's

Bard CHA 17 (INT 14) - 4/45 - +10

Rogue CHA 14 (INT 14) - 4-5/55 - +9/10

Sorcerer CHA 19 (INT 12) - 3/20 - +10)

Some people may put more or less points in some skills than the hypotheticals this is just my group's experience with how valuable these skills are.
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