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Sorry Spidey

9th Jul 2014, 12:00 AM

Sorry Spidey
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kidra on 7th Jul 2014, 8:00 AM

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And now you know why Spider-Man isn't a part of The Avengers (in our universe anyway).

Just so everyone knows, this isn't an announcement or anything of plans to make a screencap comic based on "Ultimate Spider-Man", but it's definitely an option for the future. Right now our focus is on the movies that actually tie into The Avengers.

On another note, what stories do you have about doing long distance campaigns through something like Skype? I've only had one experience, and it was pretty rough. We had one player move a couple hours away, and originally we tried to still include her through Skype, but it was rather difficult to get the communication across all the time. That, combined with her increased workload at school, made it so that eventually her character fizzled out of the game.

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Clanjack Farlo on 7th Jul 2014, 8:09 AM

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Ouch. Skype campaigns. Every time I'm ill or some such unfortunate event happens, I use either Skype or Google Hangouts to play using my desktop at home and my friend's laptop at the scene of the game; it's terrible. (And not just because all the other players shove things in front of the webcam because they think they're funny.)

Kaze Koichi on 7th Jul 2014, 7:37 PM

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Skype campaigns? No, never tried it. Instead I played forum campainst with amasing speed of 1 post per day...
I think I wish to give Skype a try now.

Some Random Person... on 8th Jul 2014, 4:11 AM

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A significant portion of my D20 RPG experience is games played entirely through skype, however our group uses it as a chatroom tool and the campaigns are pure text. It works well enough. Still a little slower than real life campaigns though.

Different Strokes

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Disloyal Subject on 8th Jul 2014, 3:16 PM

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Having played through Skype, IRC, and in person, I've gotten the best gameplay and the worst attendance through Skype. IRC is just more difficult to roleplay, as I shift into and out of a typing mindset, slowing down my responses as I pause to consider options and read actions, while Skype requires more things open at once - we used voicechat supplemented by the text chat, with a separate dice room on rolz.org. In person is great, but tough to coordinate - plus, it's ruder and more difficult to work out midgame around a table.


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mistriousfrog on 8th Jul 2014, 11:53 PM

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You know, the spidersense is one of the most powerful superpowers around. Despite misconceptions, it isn't a danger sense, it is omniscient knowledge of your surroundings on a ridiclously large scale. that is why he can swing around the city without looking at his targets.

In D&D that would translate to blindsense, a feat which almost nobody ever bothers to get. Just shows the difference in style.

On the subject of skype campaigns, I have been part of two roleplaying groups, one I GM online and one with a few friends in person. And so long as you have a good software for running the campaign it works pretty well. My software of choice, Roll20.com. It isn't perfect but it is good enough to be able to run a campaign pretty well.

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DragonTrainer on 9th Jul 2014, 7:20 PM

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Most of my Role-playing experience was through Skype. It's awesome! ^_^

Of course, there's always the problem of bad connections and stuff. Plus there's the difficulty of running a virtual map that everyone could see... Also, finding an online dice-roller that's not completely broken... >_>
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