Updates Mondays and Thursdays

Diplomacy? Who needs that?

19th Jun 2014, 7:00 AM

Diplomacy? Who needs that?
The Webcomic List
Rate this comic: X X X X X
average rating: 5

post a comment

Authors' Comments

view kidra's profile

kidra on 19th Jun 2014, 7:00 AM

[edit] [delete]

Yikes! How will Odin respond to such a horrible role? I think most of us know the answer...

This has been one of the most fun encounters to plan out so far. It's interesting to watch the movies with the mindset of it being a role-playing game, because then you have to figure out what would cause a "player" to yell out Thor's coming line. After thinking about it, it was apparent that it would only happen if the player was really into roleplaying (which we all know, Blake is not), or a horribly botched roll.



Viewer comments

view The Chessmaster's profile

The Chessmaster on 19th Jun 2014, 10:43 AM

[edit] [delete] [reply]

Fun fact: 40% of players think diplomacy is useless.

Other fun fact: The remaining 60% of players think diplomacy is "the stuff my sword does."

Diplomancers

view mistriousfrog's profile

mistriousfrog on 19th Jun 2014, 6:27 PM

[edit] [delete] [reply]

You forgot about the remaining 1% who use diplomacy as a weapon. In 3.5 at least, diplomacy is the most dangerous weapon in the entire game. You may be a level one gnome, but with the right build, you can be a level 1 gnome who turns kings, dragons and gods into allies willing to die for you.

http://www.thealexandrian.net/creations/advanced-rules/diplomacy-design.html

Never piss off a diplomancer, because they will make you their friend so damn hard!

Diplomancer

view kidra's profile

kidra on 21st Jun 2014, 4:01 PM

[edit] [delete] [reply]

From looking at that rule, I agree that Diplomacy was very broken. However, I think it works out a little better in Pathfinder. No synergy bonuses on skills and no matter what you can't move someone more than "two-steps" on the friend scale. I'm sure it could still be abused pretty easily, but fortunately it's not too often that my players have used it in such a way.

Level 18... +34 total to Diplomacy checks

Aedan on 21st Jun 2014, 11:07 PM

[edit] [delete] [reply]

Through a combination of min-maxing, finding a crap ton of gold, buying Charisma focused items, and placing a healthy dose of skill points into Diplomacy (ie as many as I could)... I created a character who my GM hated. Even long before I had a lot of skill increases, I could sell ice to Eskimos (or swords to clerics and such). The party loved having me around... minus the fact that my character was a troublemaker.

view DragonTrainer's profile

DragonTrainer on 22nd Jun 2014, 8:48 PM

[edit] [delete] [reply]

Fun fact. It takes 10 full-round actions to use Diplomacy. Only 1 full-round action if you take a -10 penalty. Killing someone can potentially take even less time than that.

Alternatively, you can also jam your fingers into your ears, go "lalala, can't hear you", and run away. :p

view mistriousfrog's profile

mistriousfrog on 23rd Jun 2014, 5:18 AM

[edit] [delete] [reply]

10 rounds does seem like a long time, but I just don't like diplomacy anyway. Not a big fan of any of the social skills really. I get why they are there, bluffing or intimidating especially, but breaking conversation into dice rolling kind of spoils some of the roleplaying value. Circumstance bonuses for convincing argument is good and all but a passionate speech that scores a critical fail just feels like it breaks my suspension of disbelief.

Diplomacy

view kidra's profile

kidra on 23rd Jun 2014, 7:26 AM

[edit] [delete] [reply]

Funny that you mention that, I've actually been planning on talking about that in a comment on the next strip.

DragGon7601 on 24th Jun 2014, 7:57 AM

[edit] [delete] [reply]

I'm on the opposite side of this opinion... If you want your chara to know the weakness of a monster you normally need a high enough knowledge skill. Want him to be able to ruff it in the bush, put ranks in survival. Be able to use X weapon really well, take the right feets... Your personal real life ability's don't matter in these cases. No matter how much of the Monster manual you can recite from memory your chara can know nothing. Or if you roll high enough the DM will tell you the weakness your chara knows even if you have never looked at the Monster manual. You could survive in the bush for months while you chara would die in the first week, or vice versa. How good/bad you are with a weapon does not effect you charas skills. Why is it when your ability's affect no other part of the game why should they affect how good your chara is at winning over people? Just because your really good at talking to people doesn't mean your chara is. Or the other way round, your chara can be better than you... This is why I'm on the other side, I don't rate my talking skills as being that grate. Does this mean I cant play the a sales man that sells snow to Eskimos? If so then as you likely cant cast spells you should not be allowed to play any casters! You cant put ranks in Lock picking unless you can pick a lock?
Rate this comic: X X X X X
average rating: 5
post a comment