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No Escape?!?

5th Jun 2014, 7:00 AM

No Escape?!?
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XiaoKe on 5th Jun 2014, 7:00 AM

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Epic Cleric is Epic

Yeah, That last panel is definitely the best part of the whole battle.
Also this is the moment when everyone stares in awe, and Sam prepares to start flipping tables.

Up Next! I don't think this battle was very well thought through...

Fly- A spell that lets you... well... Fly

Fly speed- this is how you can tell how far you can fly in one round.

Not related

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kidra on 5th Jun 2014, 12:41 PM

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This doesn't have anything to do with the strip today. Instead we're going to talk about how to handle the death of a PC.

This is due to the fact that in a session last night, my character died. For the THIRD time. Twice have been through instant death attacks/spells, and the first one was at third level in a fight against an ogre.

It's interesting to try and think how dying even once would affect a character's psyche. So we'll see where my character guess from here. Thus being the third time, death is becoming less scary and more of a fluid state, rather than something permanent.



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Sadistic GM?

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mistriousfrog on 5th Jun 2014, 3:08 PM

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What third level character is going up against save or die effects? That is ridiculous.

Anyway, when it comes to character death, I actually read an interesting article on that earlier today.
http://www.thealexandrian.net/creations/advanced-rules/optional-death.html

Anyway, for my experience, character death will often turn new players away. This is especially bad because a new player will usually start at level one where one or two attacks will kill you. Deaths are most common between the range of about levels 1-3 when you have no HP and then it goes away for a bit but comes back around level 11-20 once enemy wizards start casting save or die effects on you.

As for how to deal with death, I am not a fan of the revolving door of death in D&D. It is good that characters can be revived, but one could argue it is too easy to do. I prefer not to revive dead characters so long as they have had a few moments to shine and their death was at least slightly appropriate.

Death

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kidra on 5th Jun 2014, 6:26 PM

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Clarification: the first time he died was at level 3, the second time (assassin death attack) was at level 9, and the "Phantasmal killer" was at level 10. So all of his deaths were actually around the right levels and reasons you just gave.

It's also interesting to think from a GM level. What would the consequences be for being resurrected so many times? Would a character who's been revived multiple times be more or less susceptible to death in the future?

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mistriousfrog on 5th Jun 2014, 9:39 PM

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Effects of multiple resurrection is actually not something I had considered. I guess the best way to balance would be to make it harder to resurrect each time, perhaps you have to pass a fortitude check when being resurrected to see if your heart will start.

As for the character though, I imagine being ripped out of valhalla for the 4th time would make life reach a point of being actively inconvenient.

Crimson Doom on 9th Jun 2014, 7:09 AM

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Depends on which afterlife he's being dragged from. Valhalla, perhaps, unless they're a pacifist. Elysium, I'd see your point. But if they've been dragged from Tartarus, I'd say being revived is certainly something he'll look forward to.
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