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Wait, that's a CLERIC?!?

12th May 2014, 5:00 AM

Wait, that's a CLERIC?!?
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XiaoKe on 12th May 2014, 5:00 AM

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Probably best not to upset the GM...

While you may be confidant in yourself and your character its usually a poor idea to egg on the GM, while there is rule books for any game generally in RPGs the GM is the rules, if the GM wants they can easily override any rule or even make up their own. So next time you taunt the GM saying you can beat anything, don't be surprised if a Horde of Dragons suddenly attacks you and tears your character to shreds...
In Thors case he was able to overcome the huge Frost Giant pitted against him, but those of you who have seen Thor will know Thor only has so much luck left ;-)

Up next! The monsters get a turn eventually right?

Ray Of Frost- A spell that shoots out a ray of freezing air and ice

Cold Damage- exactly what it sounds like, there are different types of damage that do different things some you may not take immediate damage from but will suffer later on for...

GM- The only person you need to please in this game of roleplaying and combat

Slam Attack- Most monsters have this as a natural attack its exactly how it sounds the monster slams into you with its body very effective for large monsters.

Bull-Rushed- an attack that doesnt do damage but pushes you back, very effective if you are more of a ranged fighter.

Returning- A spell that can be placed on weapons that are thrown basically it allows the weapon to return to the wielder after it deals damage to the opponent.

Cleric- The Healer!

RPG- Stands for Role Playing Game

Wipeout

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kidra on 12th May 2014, 6:05 AM

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It's always disappointing when players cruise through an encounter that was supposed to be challenging.

For example, just Saturday night XiaoKe and I took part in a campaign that's been put on hiatus for a while. We're level 6 and we were put against a horde of 30 Orcs, which is supposed to be a challenge for level 10 characters. However, due to a spell that made our main fighter bigger and stronger, along with our witch casting sleep spells on a number of the Orcs, it went much faster than anticipated. To the point that our GM actually did "magically" bring a dragon in for us to fight and be nearly beaten by for storyline purposes.

Who else has stories about an encounter going too easy?



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mistriousfrog on 12th May 2014, 9:21 PM

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It is indeed an inconvenience. I had my players traveling around with 2 pirates that were about twice their level. At a certain point the pirates engaged in slave trading and the players decided they couldn't sand by anymore and challenged them to a battle. Naturally this was supposed to be a tough battle, but 4 critical hits in a row later the pirates died without dealing a single point of damage.

Criticals

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kidra on 13th May 2014, 6:21 AM

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Yikes, that's the worst. It's always tempting to GM fudge things when the villains get defeated too easily, but I guess that isn't fair to the players.

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Otaku on 29th May 2014, 8:52 AM

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I think it is always important to remember that an RPG group is just that: a group. The GM is invested with his power and authority over the game by the players.

Our motto was "The GM is always right... when he's playing by himself." Only we changed the phrasing to be a bit more... suggestive. Keep in mind, almost everyone in our group at the time had tried to be a GM (some like myself failed spectacularly), so it wasn't "sour grapes" but truth.

GMs are people too, and if you think they got something wrong, politely ask to speak with them away from the group and check in on it: sometimes it was a mistake, sometimes you just found a really good clue that something is us! XD

Now you can be a jerk about it (...yes, I struggled with this) and the GM is perfectly fit to penalize you, including just booting you out. However we did encounter enough "bad GMs" to know that sometimes, a player walkout was necessary to remind the GM that its all a cooperative effort, even if they've got the most difficult part of the game.

Disloyal Subject on 30th May 2014, 12:02 AM

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D'oh. Could've put my comment from last page over here.
Oh well; I do have an example from a campaign I'm a player in on Sundays. One PC could be considered our Thor; he managed over 60 damage in one round - one hit, if I remember right - at 2nd level, in a system where every PC has a base max HP of 30. I suspect the DM boosted that enemy to make the encounter last long enough for it to get a turn, in the process making it a beast it took most of the session to beat - not only did it get more HP, but its interrupt attack to smack anyone who hurt its cub ('twas a mama bear) got extended to some circumstances it maybe shouldn't've by the letter of the law. After that happened a few times too many, said PC's combat build was voluntarily nerfed so things wouldn't need to be one-shotting us to negative HP just to keep up with his damage output.

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XiaoKe on 2nd Jun 2014, 2:34 PM

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Dang 60 damage in one hit thats crazy!
But one of the things a GM needs to do is learn how to adapt to situations, so having players that do that actually ends up helping the GM to be a better one, Or I suppose it could make the GM rage quit as well ;-) different personalities and all that.
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