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I'm the map

3rd Sep 2015, 7:49 AM

I'm the map
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kidra on 3rd Sep 2015, 7:49 AM

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K, we think we've figured out a good solution for fillers, but I have to test it to make sure it works like we think.

So I'm planning on doing a campaign soon, and I'm trying to figure out the best way to do maps. I dislike drawing the maps, so I'm wanting to do something digital. Have any of you used digital maps? And what is your favorite way to make maps whether digital or not?



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Map making

Mysterious Frog on 3rd Sep 2015, 8:11 AM

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When it comes to maps I have a different circumstance depending on whether I am playing tabletop or online. If tabletop I just use the generic maps included in the DMG and place random objects from the room on it for objects.

When it comes to digital I play on Roll20.net since it is a really good site for it. Since it is easy to draw up maps in that if you need to do something custom and has all the token stuff to track player/NPC HP and such. If I am feeling kind of lazy and don't want to draw the maps myself I either get a dungeon generated from myth-weavers.com or use davesmapper.com to put together a map, then just copy the image to roll20.

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Newcago on 3rd Sep 2015, 11:25 AM

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I use a hand-made gridded whiteboard for in-person games. We mostly play with superheroes, so the ability to quickly add more to the city as the battle sprawls across it is wonderful. However, whenever I use Roll20 I have a hard time, because there aren't a lot of good, free superhero maps. I have the ones built for my system (FASERIP), but that's about it.

So lately we've tried playing on a blank board, and giving different players the job of inserting any art they want on the map as their character comes across it. Basically we're just using the grid for range purposes, but having the campaign take place in the minds of the players. It's not perfect, and we're still looking for a solution.

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Newcago on 3rd Sep 2015, 11:26 AM

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I use a hand-made gridded whiteboard for in-person games. We mostly play with superheroes, so the ability to quickly add more to the city as the battle sprawls across it is wonderful. However, whenever I use Roll20 I have a hard time, because there aren't a lot of good, free superhero maps. I have the ones built for my system (FASERIP), but that's about it.

So lately we've tried playing on a blank board, and giving different players the job of inserting any art they want on the map as their character comes across it. Basically we're just using the grid for range purposes, but having the campaign take place in the minds of the players. It's not perfect, and we're still looking for a solution.

t0rm3n7 on 3rd Sep 2015, 12:03 PM

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My regular group never uses grids anymore. We all have agreed that it didn't feel quite right. We just draw a rough map on the whiteboard, and the DM will tell us everything we need to know about terrain, hazards and such. It's been nice not having to plot out a grid every time we have a new map for combat.

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Disloyal Subject on 3rd Sep 2015, 4:47 PM

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I draw a map on my notepad to keep track and just describe it. No grid.

I'm trying to get the hang of making maps for my online games, though, so this page should come in handy.

hiei82 on 3rd Sep 2015, 6:53 PM

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My mapping program of choice is an Open-Source tool called "MapTool" (available on RPTools.net). You can add maps to the background and run off of those (though resizing them can be difficult) or draw them via the drawing tools. I prefer to draw them myself, then use the vision tool to make it so players who connect to the map only uncover the map as they move. You can further create custom tokens using the companion program "TokenTool" (also free on RPTools) so you can have villains and monsters that all work.

The only problems I've had with the program are
1) Creating the pog library (I may have spent a week making all the monsters in Pathfinder up to Beastiary 4 >_> )
2) The learning curve on the program can be a little steep.
3) Some people have issues connecting to the map. The forums do a good job helping you fix it, but it's ALWAYS a router issue.

For the less time/effort intensive alternative there's Gametable project on SourceForge. It's a lot easier to use, but it's got a much more limited functionality (including a much more limited token library size which is why I changed programs). Still need to make the tokens though.
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