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Technicality

31st Aug 2015, 6:55 AM

Technicality
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kidra on 31st Aug 2015, 6:55 AM

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Just so everyone knows, we're still deciding what to do for filler strips. XiaoKe and I are meeting this week to decide.

Today's question is about technicalities. When have you or another player done something that's technically legal, but doesn't make sense.

For example, I just found that the swashbuckler class in Pathfinder needs to use a one handed piercing weapon for his abilities like parry. And in technicality, a morning star is one handed and does bludgeoning/piercing damage. But can you imagine seeing someone parry with a morning star?



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Disloyal Subject on 31st Aug 2015, 8:47 AM

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"Can you imagine seeing someone parry with a morningstar?"

Yes, actually. Admittedly, they'd need to be freakishly strong to do it with the frontheavy monstrosities morningstars usually get depicted as in fantasy art, but a historical one is more like a slightly more sophisticated nail-bat.

Hmm, technicalities we've abused... I dunno, much like the 'using your surroundings' prompt, I don't have much. Space Marines bring their own equipment to the battlefield, and we tend to follow our GM's rails pretty closely. There are enough rules in Deathwatch that it's relatively easy to dredge up something the GM forgot about, though; unfortunately I'm usually so fried by the end of a six-hour session that I don't remember what happened mechanically aside from combat. Keeping track of the story is easier.

Jartimor on 31st Aug 2015, 9:24 AM

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Me playing a Skald in Pathfinder. With the rest of the group being a Cleric, Magus, and a BARBARIAN. i am constantly trying to abuse the MORALE bonus of my raging song and use Moment of Greatness.

Which you can use to DOUBLE a morale bonus for one ROLL.

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Otaku on 31st Aug 2015, 1:55 PM

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http://www.warehouse23.com/products/murphys-rules-1

More or less an entire gaming book about it.

Then again I might be misunderstanding since I've got so little d20 experience and the term "morning star" is tossed around often enough. Are we talking about the weapon that is a specific kind of mace or the one that is a specific kind of flail?

If it is the kind of mace then parrying with that can be a thing... but they are not so well balanced so if you're using it to parry you're not using it to attack. Well, unless you're really, really strong. As for what skill to use... again, system shock.

Not Just Saiyan

TippyToe Zombie on 1st Sep 2015, 4:54 AM

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That's Gohan! Gohan is half human!

GAZZA on 1st Sep 2015, 10:07 PM

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About the most common one I see at the moment in my games is PCs that wear armour 24x7 and claim they can swim in it, as D&D5e has no rules for exhaustion or fatigue for sleeping in armour, nor does it have any swimming penalties for it.

Sleeping in armour is really a response to a perceived desire not to be helpless if attacked at night; evidently my players assume that this is a possibility (and they're doubtless correct; certainly my players know enough to keep watch at night). It tends to lead eventually into Leomund's Tiny Hut and similar things that essentially make it impossible to get attacked at night.

Which I suppose is fair enough if you come from the perspective that it's a game, and you don't want any fights to be unfair. It definitely bugs me though. :)

Morning Star Parry,

Mark on 2nd Sep 2015, 2:59 AM

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YES, a morning star can parry a blow.

When a blow comes in the morning star is in motion, (not still) in the hands of a practiced user, they flip the motion to intervene with the chain and ball between the opponents blade and the staff of thier own weapon. Once entangled the movement is at the wrist and the blade is parried away violently, this can in real life be moved into a disarming maneuver by first rolling the wrist with the motion of the Star, then against when you hear the head of the star clang on metal.

The end result is the blow does not land on you and it is effectively parried. What's more skilled practitioners could disarm, or throw an opponent off balance by yanking on the longsword with the entanglement.
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