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Time to say goodbye

3rd Aug 2015, 7:56 AM

Time to say goodbye
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kidra on 3rd Aug 2015, 7:56 AM

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While we don't have a punchline on every strip, we do try to keep things more light-hearted, but we felt that this scene needed a more serious mood.

One of the difficulties as a GM is getting the players to care about the NPCs. Some players just naturally care about them, but of you're a player like me you have trouble remembering their name. So does anyone have suggestions on making players care more about the NPCs?



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Vellikat on 3rd Aug 2015, 8:12 AM

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Make the NPC a party member who can carry all of the random junk and class-related ingredients that the PCs collect, then if they die the PCs have to carry it themselves. That'll get them caring (so long as inventory is finite, anyway).

hiei82 on 3rd Aug 2015, 10:50 AM

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The only success I've had with making likable NPCs was by accident, though I know the reason. It was a dwarf who was a pseudo-villain (worked for the bad guys but wasn't really bad himself). The reason they all liked him was because I made him talk like Sean Connery and made him a smartass cynic who just snarked at everything they did.

Apparently the recipe for likable NPC is "funny voice + sarcasm". Take that as you will.

Mysterious Frog on 3rd Aug 2015, 4:50 PM

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I find that it depends on the player. If you have a group of munchikins then there is basically nothing you can do. The important thing isn't making the NPCs worth investing in, but rather the story as a whole. World building, consequence and importantly a feeling that the world is moving around the player characters and not just because of them gets players invested in the world. Once they are invested in the world, then they will be invested in the NPCs that they meet, especially ones that are helpful to them or amuse them.

DraconPyrothayan on 3rd Aug 2015, 8:57 PM

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Give the NPCs distinct personalities, and set-pieces to establish them. It's world-building, in a way.

"Random dude in a cave helping me out in this crap situation" is not a memorable NPC, Yinsen or no.

"Guy with obnoxious accent who is coordinating relief efforts for a natural disaster out of an incredibly counter-culture brothel, wearing an outfit so gaudy that a Peacock would complain" will be thoroughly remembered.

"Lady who interrogates you and then turns her couch back into a servant to take you to your quarters, who then coughs up pocket-change" will be remembered moderately, particularly if transformation magics are mentioned a session or two later.

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Disloyal Subject on 8th Aug 2015, 12:10 AM

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I naturally care about NPCs, but I still forget or misremember their names often enough...

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Zilfallion on 24th Aug 2015, 1:37 PM

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Some people are just bad at names... Like me. Doesn't mean I forgot the NPC just because I can't remember their full name.

Also, although I occasionally play a little bit of a power gamer, I love recruiting random NPCs we encounter, and sometimes almost kill[But found them fun to fight, so bargain with the party for their life.] into the party.
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