Updates Mondays and Thursdays

My missile could beat up your missile

27th Jul 2015, 7:21 AM

My missile could beat up your missile
The Webcomic List
Rate this comic: X X X X X
average rating: 0

post a comment

Authors' Comments

view kidra's profile

kidra on 27th Jul 2015, 7:21 AM

[edit] [delete]

There's always one ability or item that you save for the boss. It doesn't matter how tough the previous encounters are, there's a spell/ability/item with the boss' name on it.

For example, my ranger has a discussion item that lets him do "smite evil" like a paladin, but only once per day. So even when fights are difficult, I don't dare use it because it's for the boss only.



Viewer comments

Hamof on 27th Jul 2015, 7:43 AM

[edit] [delete] [reply]

As long as it doesn't become too good to use
http://tvtropes.org/pmwiki/pmwiki.php/Main/TooAwesomeToUse

Now, someone explain to me how to do the hyperlink thing using BBcode.

view Otaku's profile

Otaku on 27th Jul 2015, 8:38 AM

[edit] [delete] [reply]

Here we go.

So yeah, just "(url=)text(/url)" but replace the parenthesis with brackets put the link right after the equals sign, within the brackets of that first bit. Whatever text you have between.

Hamof on 27th Jul 2015, 11:19 AM

[edit] [delete] [reply]

Thanks.

view kidra's profile

kidra on 27th Jul 2015, 10:09 AM

[edit] [delete] [reply]

That's precisely what happens a lot with my stuff. In a fight recently we were getting pretty beat up but I didn't want to use my ability cuz "what if we need it later?!?"

Hamof on 27th Jul 2015, 11:19 AM

[edit] [delete] [reply]

I know the feeling...

view Otaku's profile

Otaku on 27th Jul 2015, 1:09 PM

[edit] [delete] [reply]

That reminds me of the one D&D campaign where I made it more than one session (as part of the group, not in terms of character survival). It was 3e and I was running the cleric. The GM had us in a setting inspired by the Final Fantasy mythos: mostly following the first game but with elements of the many sequels. Our characters also knew this because he also cribbed the premise of the old D&D cartoon. XD

So in short we were supposed to work the system because the difficulty level was tailored to this. The GM was adamant about trying to get things close to the source material (Final Fantasy series) and either we knew or suspected this included "healing hurts undead" trick that wasn't in effect the first game but was later in the series.

The other players debated holding back on this trick until we reached the Lich (of the five major big bads, he was the first) since we could take him down with a single revival spell. I don't know whether it was paranoia or wanting to avoid putting the GM into a potentially binding position if he had forgotten about this... so I brought it to him ahead of time.

He let us take out the vampire easily and get on with things, while the Lich had taken precaution against this trick.

view Disloyal Subject's profile

Disloyal Subject on 8th Aug 2015, 12:05 AM

[edit] [delete] [reply]

This was once my bane in video games, to the point that I got so used to being stingy than I now consider it a point of pride to get through them on high difficulties without using consumables at all. Being a Mage helped a lot with that in Dragon Age.
I'm a lot better about it in tabletop, for some reason. All resources at my disposal are fair game, and if some go unused, it's because others were more effective. Still getting used to Deathwatch's Squad Mode mechanic though...
Rate this comic: X X X X X
average rating: 0
post a comment