Updates Mondays and Thursdays

His build is broken, the door isn't

16th Jul 2015, 6:52 AM

His build is broken, the door isn't
The Webcomic List
Rate this comic: X X X X X
average rating: 5

post a comment

Authors' Comments

view kidra's profile

kidra on 16th Jul 2015, 6:52 AM

[edit] [delete]

This is actually fairly based on an experience I had. I was GM and I had them captured in a dungeon. One of the players knew acid splash, a cantrip. Know, he had to roll a 3 in order to do any damage to the chains. I originally was gonna have him roll until he finally broke the thing, but after about 4 rolls I decided that it was gonna take far too long so just let him break the thing.



Viewer comments

Rule 1 of being a GM,

Keirgo on 17th Jul 2015, 2:50 AM

[edit] [delete] [reply]

Rule 1 being, never let the rules get in the way of the fun. I've seen GMs make players do rolls to see how far they fall down the side of a building each turn in part of a chase...

On the subject of doors though, Ironclaw makes this pretty easy. It's got a nice little table listing materials and how much damage they auto-soak before they break. Of course, with the build one character has the table should just read 'the door is worthless.'

view The Chessmaster's profile

The Chessmaster on 21st Jul 2015, 12:28 PM

[edit] [delete] [reply]

Once, I was DMing a game with a paladin in heavy armor. That paladin was making rolls to swim across a pool, but thanks to their armor check penalty being doubled, they couldn't take ten (since they would fail if they did), and they kept failing by 5 or more (thereby going underwater), then only rolling high enough to surface. This went on for something like 10 rounds before I eventually said, "yeah, you manage to get across."
Rate this comic: X X X X X
average rating: 5
post a comment