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Forgotten Stats

8th Jan 2015, 8:31 AM

Forgotten Stats
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kidra on 8th Jan 2015, 8:31 AM

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This has actually happened in at least one campaign of ours. But to be fair, he really would have known whichever language it was.

Sometimes you'll be in the middle of a campaign and realize you've forgotten something in your stats. Any good stories?



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Forgotten stats

Chaotic Neutral Sorceror on 8th Jan 2015, 8:56 AM

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Yeah... my fiance was new to Pathfinder and after most of the campaign had gone by we found out why she felt like she was lagging behind everyone, even though her level was the same and her class (which I forget, but it was third party) was decent in both healing and damage.

Turns out that the class relied on Intelligence, she'd put god knows how many points and items to increase her Intelligence... and promptly forgotten to update her skill points. Middle of a session we find out she has over 60 skill points to spend.

And that's on top of not calculating her damage dice properly. Next session rolls around and suddenly she made some of us feel a bit behind.

I always made sure to update everything about my character at least. Though I think my GM realized that it was a bad idea to give his homebrew class that I was playing free uses of metamagic each day.

Sometimes its intentional

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Otaku on 8th Jan 2015, 9:26 AM

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In some gaming systems, leaving a few things "open" to fill in as needed the first few sessions is an optional rule; there are some things that just don't become apparent until after you've broken the character in. There are even ones where you can specifically take unspecified positive or negative traits that neither the player nor character know ahead of time (the GM knows and the player gets to try to figure it out). Or the option to set aside points to buy a trait when you actually need it; as long as this is all balanced against usual spending requirements it can really be fun.

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Disloyal Subject on 9th Jan 2015, 1:51 AM

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Due to technical difficulties managing my character sheet for an online game, I lost track of how much XP I had available to spend, and just made a list of stuff I wanted, buying a few between each session and once or twice picking stuff up midgame. Most notably, after a hiatus I'd forgotten to learn to drive my shiny new stealth-dropship, so I ended up taking the relevant skill on the spot to maintain my role as designated driver. I also took Hatred for Tyranids after first encountering them; chitinous bastards nearly gutted my prayer buddy.
Some math and a couple levels' worth of XP later, and I was even more hilariously lethal than before. Dual wielding sniper rifles was great, but getting free shots even when sprinting around the battlefield faster than anything else or ploughing a mech through/over all resistance, not to mention dodging EVERYTHING and being trained in the use of some of the longest-range, and deadliest, man-portable heavy weapons was glorious. I needed a slave to serve as an impromptu tripod to shoot the massive thing, but it was worth it to have a fully automatic weapon and reduce my susceptibility to enemy dodging.

Linguistics-wise, I was delighted to find Speak Language on the Scout's skill list last time I played in a 3.5 game. I took everything that made sense for backstory, then a few monster languages that I figured would be useful - starting with Gnoll, as I knew one of out players would be a low-WIS catfolk Barbarian who spoke Gnoll and Ignan, as usual. Metagaming, perhaps, but I expanded backstory to accommodate it; I didn't want another fiasco.
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