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Nothing to see here, folks.

17th Apr 2014, 12:00 AM

Nothing to see here, folks.
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kidra on 17th Apr 2014, 12:00 AM

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One of the difficulties in making a realistic game is the fact that players can guess when a roll would have been good enough. With a 30 on perception you can feel safe in thinking there's nothing around.

A way to combat this is to do "blind rolls", where the GM rolls for the player. But that takes some of the fun away from the players.

The other option is to occasionally have really high DCs so that the PCs don't get comfortable. I mean, maybe they didn't see anything with a 30 on perception, but that's because the thief got 32 on his stealth.

What do you guys think? What's the best way to "hide" the results from characters. Or is it even necessary?



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SeriousBiz on 26th Apr 2014, 4:17 AM

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Well, as a GM, I generally like to roll Perception, Sense Motive and other such rolls when there is something the players have a chance to see but when they aren't actively looking. Generally, the DC for these rolls are higher, unless a player has said that their character is being wary of their surroundings at the moment. I cover up these "passive" rolls by occasionally rolling at random.

However, when the players announce that they are looking for secret doors in the room or signs of lying on the diplomat's face, I let them. Yeah, they'll still know if these rolls fail or succeed, but we like to role-play these rolls. For instance, a natural one on a perception check that others pass might elicit in-character comments like "Are you drunk again? The secret entrance is right there!" Usually, the player who failed their roll may in fact decide that their character has been to the ale wagon during the night.

Oh, I just found this comic through Grand Line 3.5. Looks great. Thor and pals' decision to go and wreak havoc in Jotunheim makes so much sense in this context.

"Where are the giants?"
"In Jotunheim."
"Well, what are we waiting for? XP and loot ahoy!"
"Wait, why don't we just destroy the place with the bridge death ray thingy?"
"I'm pretty sure we don't get the XP or loot that way."
"Fair enough. Let's go."

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XiaoKe on 26th Apr 2014, 10:51 AM

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In every game I've played is a lot more fun to act out the successes and fails or even when the GM gives good descriptions based on the rules. I once had a GM that would give ridiculously detailed descriptions if you got a super high perception and it always made me laugh.

Also glad you are enjoying it! Expect a new comic soon, as soon as I get my computer back up and running we can get some new content!

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Otaku on 29th May 2014, 8:37 AM

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Rolls where the character shouldn't know the results are the GM's domain. While I appreciate the inherent fun of rolling dice, if you actively request to check the room, the GM is just "rolling for you". You're still the one "doing something".

Now, when you've got the right kind of role-player, it is totally worth allowing them to make their own roll, because they will own it. :D
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