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Death Grip

15th Dec 2014, 9:21 AM

Death Grip
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kidra on 15th Dec 2014, 9:21 AM

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You remember how just last time we were talking about the dangers of being knocked out and captured. Yeah, this is exactly the kind of thing we were talking about.

Today we're going to talk about cursed items. Have you ever used them in your campaigns?



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Cliff on 15th Dec 2014, 11:34 PM

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In one game I GMed, the party acquired a Helm of Opposite Alignment from the BBG who had been using it to turn the local villagers into his willing minions. A level or so later, and the party was treasure-hunting in the countryside, when they come across the lair of a young-ish red dragon's. The party get ready to spring on him, when the rogue says he wants to catch the dragon alive and turn it into a mount. I ask him how he plans on convincing the evil dragon to join the mostly good party, and the rogue's player replies, "Well, we have the Helm of Opposite Alignment, don't we?" So, the party snuck up on the dragon, intent on taking it alive. The fighter (who called himself the Grapple-mancer) managed to pin the dragon, the wizard hit them both with Mind Fog, and the rogue slapped the helmet on the dragon. One failed Will save later, and the party walks out of the cave with a new pet and several cart-loads of treasure.

omg

hotduelist on 16th Dec 2014, 1:44 AM

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That's kinda epic as fuck

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Disloyal Subject on 16th Dec 2014, 3:43 AM

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I dunno. Good-aligned dragons tend to hold on to their hoards too... Eh, no matter; I'm not the GM. Still a pretty awesome story!
Cursed items, eh... I don't recall one from my campaigns off the top of my head (I'll try to find time to consult my archived notes) but in a rather silly Rogue Trader campaign my Dark Heresy GM ran, the players managed to acquire some archeotech ship components, and some Necron ones. They treated it like D&D and immediately equipped the 'upgrades' to their ship, forgetting that there are REASONS that mankind is so xenophobic in the grim darkness of the 41st millennium. You'd think that the weapons being titled the Arc and Whip of Assholetep would clue them in, regardless off their alliance with another Necron, Ramsestron.
In their next battle, they found that their new Necron ship parts phased out of existence randomly (that is, at the dice's whim). They still won, but they took a fair amount of damage to their hull after their weapons disappeared just as they'd lined up to deliver a devastating broadside, leaving them wide open. What's worse, when they ordered the parts removed, they teleported back immediately after workers spent several hours pulling them out. After that, the priest PC added a lot more reassurances that the ship most certainly wasn't cursed to the sermons he gave the crew.
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