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Breaking The Bank

3rd Nov 2014, 8:00 AM

Breaking The Bank
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XiaoKe on 3rd Nov 2014, 8:00 AM

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Ingame money.

In all the campaigns I've been a part of there weren't many that figured out how to work the money system, but the ones who did were ingenious enough to make it so legit that not even the GM could complain. I think most if not all people in a campaign have wished for more money to buy more things. The issue is most of us don't really think far enough ahead to figure out a sound way to actually make money ingame, 9/1 times we just rely on cash earned from quests/looting, which after splitting it up between everyone in the party doesn't equate to very much... So moral of the story is if you want something work at it and read through as money rulebooks as you can until it becomes a reality.

Next Time! Sam questions Cameron's money making scheme!

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Otaku on 3rd Nov 2014, 9:44 AM

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Yes, managing player's money on hand really is a difficult feat for a game system. I never really got my head around how D&D handled it, but then again I played in one campaign where I had to bow out before it finished (college) and even before then was an erratic attendee (...college).

While I understand how GURPS handles it (if you've been lucky enough not to read a GURPS related post by me... well your luck just ran out) actually has some issues with this as well, though they make a good attempt. The main problem is that the "Wealth" traits there are sort of all-in-one: it can be difficult making the cash poor guy that owns good equipment unless that equipment is Signature Gear (...equipment with Plot Armor)... and that isn't always available.

Basically there your available starting funds, the baseline for how much you'll earn at your job (should your character have one), your credit rating, etc. are all rolled into one... and once you get into sufficiently magical, ultra-tech, etc. territory that you should realistically be able to buy improved Attributes, Advantages, Skills and/or buy off Disadvantages with cash (as opposed to Character Points)... yeah, tricky situation. ^^'

Kaze Koichi on 3rd Nov 2014, 6:24 PM

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You walked into this one:

At what level the party is going to start the Avengers campaign?
It's clear that's not a low level campaign already. On the other hand, while Loki is no doubt a god, I doubt there is a requirement of level 19 to beat him.


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kidra on 3rd Nov 2014, 7:46 PM

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We're deliberately not specifying what level they're at. We'll leave that up to your imagination :)

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mistriousfrog on 4th Nov 2014, 2:21 AM

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Given the numbers you have given from Thor and Hulk I suspect it is around level 8-12. A properly min maxed character can achieve that pretty well around that point. I am just waiting to see when the 50 flaws they would have had to give their characters to get extra feats come into it. That will be fun.

Oh in game money-

Darth Malice on 4th Nov 2014, 10:33 AM

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With enough of it, you don't NEED stats or levels or even hp- you can pay people to do those things for you or just buy off the villains. One of my Star Wars Oc's was a crime boss named Nash Corleone. After a very unfortunate dice roll off for the gm Nash came into the acquisition of over 100 trillion credits.
I gave every other party member 100 million, then bought the best guns, the best accessories, and an entire battlefleet of 20+ better than star destroyer battle cruisers with fighter compliment.
I actually held a planet hostage once as a distraction so we could do our republic mission, hired former enemies to come work for me, hired freaking Boba Fett, and used orbital strikes on anything I felt was too big to handle. And the Gm could do nothing but watch and weep as I defeated the campaign with the power of money.

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Disloyal Subject on 4th Nov 2014, 11:58 AM

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I hope you remembered to invest some! Having wealth run dry is no fun.
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